There aren’t that many female models in Warhammer 40,000. Therefore, it’s usually up to 3rd-party designers to fill that gap. However, many of them seem to be sculpting with one hand under the table. At least the Heresy Girls 2 Kickstarter seems to be breaking from the trend of horniness!
Even if some sweating GW intern has rushed to take the article announcing it down, the Age of Darkness/Horus Heresy FAQ is still here! In it, you’ll find Magnus nerfs, clarifications on Augury Sensors, Super-Heavy tanks turning into tanks and Space Wolf Apothecaries taking a level of AWUUU once they join Gray Slayer squads.
Having moved past the Istvaan III phases in beta, Horus Heresy Legions is now fully immersed in the events of Dropsite Massacre. The new Legions have already been introduced. Now, it’s time to grind them to pulp – at least before the Traitors are added into the game. We can expect at least of pair events to be kinda meh as far as introduction of new stuff goes. However, they managed to sneak in some stuff today!
The first Istvaan V event on Horus Heresy: Legion has ended, and so a new Legion is introduced. Raven Guards are now here to wreck everyone’s faces. As it was when Salamanders made their first appearance, players can pay Real Actual Money for a pre-built deck, while Raven Guard crate (3 RG cards, 2 cards you probably already have) has replaced the Sally crate. But what does this shadowy Legion do?
The event that introduced Iron Hands to Horus Heresy: Legions features my favorite deck so far. OK, maybe not the best deck in the entire game – who cares about shit like that – but it’s the best deck as far as the current event goes. Sorrgol Clan is the best Iron Hands sealed deck!
Back in the olden days of Warhammer 40,000
4th 3rd* edition, Kill Team was born. It was a scenario driven way to play. One player built a Kill Team of individually acting soldiers/miniatures drawn from a Troops-choice unit. The other would have a roster of regular goons and leader – they were the opposition. The name of the game was cinematic action, combined with a heavily-customized squad of Your Dudes. Over the years, Games Workshop transformed KT into the closest thing to an entry level product they have. And for some reason, the newest Kill Team release allows you to bring 8 plasma gun toting Guardsmen into the fray.
I bought the Burning of Prospero box back when it was released and finished painting a 1000 point Loyalist Death Guard army ready last June. There was a small issue: no opponents to play with! But I have a friend who collected Forge World Custodians. With the hopes of playing the game some day, I bought the Age of Darkness rulebook when it came out. With it came the Forge World Catalogue 2018. It held some surprises.
Hatred is, after all, the Emperor’s greatest gift for humanity. And ya’ll kids know that unca JcDent has enough bile, vitriol and foul temper for two racist uncles. I had previously written my wishlist/hatelist for the upcoming Codex: Astra Militarum. That book has since been released, so here I am on the road again, bitching about the new Imperial Guard codex. Codex: Astra Militarum fixed a few problems from the Index, but not all. It introduced a few more. Here they are.
Age of Darkness is what Forge World calls their 40K spin-off set in Horus Heresy. Naturally, everyone just calls it Horus Heresy. 8th edition dropped last year and Age of Darkness found itself without a rulebook. After all, the game was using modified 7e rules. This forced Forge World to release its own standalone rulebook. However, Alan Bligh, the lead writer for the project passed away from cancer a few months before 8e, and it was a real scramble to get it published. Took them half a year, but now we have a book. And here is my copy of Age of Darkness rulebook!
If you want to know more about what I think about the Horus Heresy ruleset, I have written an article about it!