Warhammer 40,000: Rogue Trader preview | Profit factor go up!

Fantasy Flight Games’ Rogue Trader TTRPG looked beautiful but was mechanically terrible. And that was only partially due to the Warhammer Fantasy RPG engine not being able to handle automatic firearms. However, with the license now in the claws of Owlcat Games, Warhammer 40,000: Rogue Trader the CRPG seems like it’s going to both look cool and play well.

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Inquisitorial Warband: my first Warhammer 40000 Kill Team

Long before I had this blog, I was a student in Japan – a student who finally had enough money to invest into Warhammer 40,000. No longer would the three easy-to-build Ultramarines a friend had brought me as a gift from Sweden would be my only miniatures. I quickly bought a squad of Cadians, a Chimera, Tacticals (and a Black Templar kit)… and things got really wild by the time I built my first Warhammer force: an Inquisition Kill Team.

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Warhammer 40,000: Gladius – Relics of War T’au DLC review | Blue Man Fireteam

T'au DLC review

If orks are the best race in Warhammer 40,000, the Tau are the worst. Oh sure, the Tyranids have the worst fluff, but they get beat by the game balance stick fairly often. Tau, however, have little to endear them, especially when it comes to their rules and their players. So it isn’t that surprising that the T’au DLC came to Warhammer 40,000: Gladius – Relics of War so late in the cycle.

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The Mystery Of The Plasma Guard Kill Team

Guardsman without a plasma gun

Back in the olden days of Warhammer 40,000 4th 3rd* edition, Kill Team was born. It was a scenario driven way to play. One player built a Kill Team of individually acting soldiers/miniatures drawn from a Troops-choice unit. The other would have a roster of regular goons and leader – they were the opposition. The name of the game was cinematic action, combined with a heavily-customized squad of Your Dudes. Over the years, Games Workshop transformed KT into the closest thing to an entry level product they have.  And for some reason, the newest Kill Team release allows you to bring 8 plasma gun toting Guardsmen into the fray.

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Transhuman Physiology: Only Thing That GW Did To Make Space Marines Be More Like Space Marines

The newest edition of 40K Kill Team – the newbie-friendly entry level format that is about controlling individual miniatures in tight special operation environments rather than grog infested main game of pushing overly large armies on far too small tables – is almost out. And the biggest thing about isn’t Games Workshop finally giving a shit about Kill Team or them asking Heralds of Ruin to change their title. No, it’s the fact that GW actually did something to make Space Marines closer to super human warriors that they are in the fluff.

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