Even if some sweating GW intern has rushed to take the article announcing it down, the Age of Darkness/Horus Heresy FAQ is still here! In it, you’ll find Magnus nerfs, clarifications on Augury Sensors, Super-Heavy tanks turning into tanks and Space Wolf Apothecaries taking a level of AWUUU once they join Gray Slayer squads.
Rogue Trader, when it came out in the twilight days of the ’80s, was a very different beast than Warhammer 40,000 of this day. 8 editions later, the biggest miniature game in the world struggles to actually be a good game. That’s why some grognardy veterans play ‘Oldhammer’ – editions that are no longer supported. And maybe that’s the reason why there is a place for Renegade Scout in our hearts.
Back in the olden days of Warhammer 40,000
4th 3rd* edition, Kill Team was born. It was a scenario driven way to play. One player built a Kill Team of individually acting soldiers/miniatures drawn from a Troops-choice unit. The other would have a roster of regular goons and leader – they were the opposition. The name of the game was cinematic action, combined with a heavily-customized squad of Your Dudes. Over the years, Games Workshop transformed KT into the closest thing to an entry level product they have. And for some reason, the newest Kill Team release allows you to bring 8 plasma gun toting Guardsmen into the fray.
Age of Darkness is what Forge World calls their 40K spin-off set in Horus Heresy. Naturally, everyone just calls it Horus Heresy. 8th edition dropped last year and Age of Darkness found itself without a rulebook. After all, the game was using modified 7e rules. This forced Forge World to release its own standalone rulebook. However, Alan Bligh, the lead writer for the project passed away from cancer a few months before 8e, and it was a real scramble to get it published. Took them half a year, but now we have a book. And here is my copy of Age of Darkness rulebook!
If you want to know more about what I think about the Horus Heresy ruleset, I have written an article about it!