The Mystery Of The Plasma Guard Kill Team

Guardsman without a plasma gun

Back in the olden days of Warhammer 40,000 4th 3rd* edition, Kill Team was born. It was a scenario driven way to play. One player built a Kill Team of individually acting soldiers/miniatures drawn from a Troops-choice unit. The other would have a roster of regular goons and leader Рthey were the opposition. The name of the game was cinematic action, combined with a heavily-customized squad of Your Dudes. Over the years, Games Workshop transformed KT into the closest thing to an entry level product they have.  And for some reason, the newest Kill Team release allows you to bring 8 plasma gun toting Guardsmen into the fray.

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Five Reasons Why I’m Still Mad About The Imperial Guard Codex

Hatred is, after all, the Emperor’s greatest gift for humanity. And ya’ll kids know that unca JcDent has enough bile, vitriol and foul temper for two racist uncles. I had previously written my wishlist/hatelist for the upcoming Codex: Astra Militarum. That book has since been released, so here I am on the road again, bitching about the new Imperial Guard codex. Codex: Astra Militarum fixed a few problems from the Index, but not all. It introduced a few more. Here they are.

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