The newest edition of 40K Kill Team – the newbie-friendly entry level format that is about controlling individual miniatures in tight special operation environments rather than grog infested main game of pushing overly large armies on far too small tables – is almost out. And the biggest thing about isn’t Games Workshop finally giving a shit about Kill Team or them asking Heralds of Ruin to change their title. No, it’s the fact that GW actually did something to make Space Marines closer to super human warriors that they are in the fluff.
Hatred is, after all, the Emperor’s greatest gift for humanity. And ya’ll kids know that unca JcDent has enough bile, vitriol and foul temper for two racist uncles. I had previously written my wishlist/hatelist for the upcoming Codex: Astra Militarum. That book has since been released, so here I am on the road again, bitching about the new Imperial Guard codex. Codex: Astra Militarum fixed a few problems from the Index, but not all. It introduced a few more. Here they are.
Games Workshop is mostly known for Warhammer 40.000 and I’m well known for whining about it. However, GW also produces a Lord of the Rings miniature wargame. It had been languishing for the longest time, beset by questionable business practices and Tom Kirby’s disdain. The new management is a little more pro-active about maintaining the property. Forgeworld is releasing miniatures from the Hobbit movie in expensive resin. Warhammer Community publishes articles around it.
More pertinently for me, Battle Companies – the individual-miniature skirmish game – has been released. It’s called Middle-earth Battle Companies, but good luck finding anyone outside GW call it that. Continue reading “Easterlings Ready For Battle Companies”