Recently, Kotaku took a look at Ready or Not, the Kiwi-developed SWAT-like. Luckily, they touched upon the politics angle, which I had entirely missed whilst watching Controlled Pairs play it. Maybe it’s because he didn’t zoom in on boxes of redpills – though a crack den designed by whoever dreamed up Taliban hideouts for Newsweek in 2001 did seem odd. Nevertheless. the discussion about it – and the article itself – makes one thing clear: leftists need to make wargames.
Weird War 2 is the most boring thing that can happen to a World War 2 game not set in Normandy. From Nazis getting super tech to engaging with Cthulhu and other occult powers, you’d think it would be an interesting genre. It isn’t. I’ll focus mostly on the boring tropes that make the magical Nazi mundane – and how we could improve on it.