Starfield guide: frictionless game design

You probably don’t need another Starfield review. But the myriad things that drag the game down still need discussing. I need to vent all that frustration, mostly with all the game design choices that make the game frictionless. And what do I mean by that? For the purpose of this post, friction is “obstacles that require skill and adaptation from the player.” As Starfield stands right now, the only player trait you need is tolerance of checklists.

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Press ‘X’ To Salute Hitler: The Difficulty of Making German WWII FPS

So Battlefield 5 is going to have a Nazi campaign. Called “The Last Tiger,” it’s super likely to put you in Tiger I for the duration. What easier way to keep a player from doing war crimes than by confining them to a tank, right? As such, a true FPS campaign that would follow the story of some German trooper in WWII remains an unreachable goal.

And there are many reasons for it.

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