How often do you see a sci-fi 4X game that’s taking place on another planet and it isn’t a warmed up clone of Alpha Centauri? And how often is it set in a post-apocalyptic setting? Because that’s what you can expect in Shadow Empire: Planetary Conquest.
Now, when the original Rage came out, it was not a big hit. Sure, it had that fancy tech to load massive textures, but the game was short and ended basically on a fart. I was surprised when I heard they were making a sequel. I was even more surprised when I finally got to play Rage 2 after subscribing to Xbox Live for PC.
If orks are the best race in Warhammer 40,000, the Tau are the worst. Oh sure, the Tyranids have the worst fluff, but they get beat by the game balance stick fairly often. Tau, however, have little to endear them, especially when it comes to their rules and their players. So it isn’t that surprising that the T’au DLC came to Warhammer 40,000: Gladius – Relics of War so late in the cycle.
Properly capitalized as “miniLAW: Ministry of Law,” this is an interesting sidescroller game about being a postapocalyptic cop. But rather than investigating crime, you wear power armor and arrive at crime scenes via low-altitude, no-opening drops.
I’m too young to have been brought up on X-Com: UFO Defense (or UFO: Enemy Unknown – that’s how it was called outside the US). In fact, I played some of its terrible imitators long before I tried the real thing. I’ve probably spent more time on XPiratez more than on the original game. I finished XCOM: Enemy Unknown with Enemy Within, I gave UFO the good ol’ college try, and the most prominent Lithuanian video review of Xenonauts features the sound of a spoon (previously stuck to my skin) dropping on my table. There was no way I wouldn’t review Phoenix Point, a game headed by the man who built the damn genre. Continue reading “Phoenix Point review | Protecting our vital fluids from crabmen”
You may have noticed the question mark in the title – it suggests that this is not an article that lists many good reasons to play The Outer Worlds. No, it’s all about being baffled by my decision to continue playing and finishing it.
From the moment I heard of Fantasy General II, I thought of it as the sequel to Fantasy Wars. It was not. Its generic name stems from the fact that its 1996 predecessor was built on the structure of Panzer General. But unlike Panzer General and its countless clones, Fantasy General II is enjoyable.
AI War is one of those games that look intimidating. Well, fortunately for you, I’m here to tell you that it really isn’t. Sure, you might claim that I’m a veteran RTS gamer, but that’s furthest from the truth: I may have a played a lot of them, but I was never really good. So believe me when I say that AI War 2 is easy to learn, hard to master.