Arms Trade Tycoon: Tanks | Early Access in 7 Screenshots

This isn’t a game about being a tank-obsessed Basil Zaharoff, but it may be if you try really, really hard. Arms Trade Tycoon: Tanks is all about raising your company to prominence of the likes of Vickers or UVZ, just really focused on AFV production above all else. And if you know anything about me or my life goal of putting a laser on a T-55, you’ll understand that I pounced at the chance to preview it.

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Headquarters: World War II demo | Preview in 7 Screenshots!

World War 2 tactics games are plentiful. Games set during the Normandy campaign are ubiquitous. But, just like years, they just won’t stop coming. Guess what the Headquarters: World War II demo, now available via the Steam Next Fest, is about!

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Warhammer 40,000 Chaos Gate – Daemonhunters review | Silver linings

“Space Marine XCOM” hasn’t been a seriously developed video game concept since 1998. That was when the sergeant of the squad was first encouraged to accept his orders in Warhammer 40,000: Chaos Gate. But eventually the concept was revived – and the Grey Knights are at the fore-front. That’s right, I’m reviewing Warhammer 40,000: Chaos Gate – Daemonhunters. You can all thank my podcast co-host who gifted it and my feverish approach to playing any decent game until I burn out. 

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Stargate: Timekeepers | View in 7 Screenshots!

Despite my childhood passion for Stargate SG-1 and my general fondness for Slitherine games, I could not muster the will to keep playing Stargate: Timekeepers. These are my impressions after completing three missions in about three hours.

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The Lamplighters League review | We stan two-fisted Nordic blondes

For pulp adventures, this is a decent enough time. I won’t claim it’s a renaissance, but miniature gamers can enjoy titles like Pulp Alley and half the Osprey roster. In video games, we’ve jus seen Strange Brigade released – and I just finished playing The Lamplighters League. So how did Harebrained Schemes do with this tactical RPG of two-fisted action and daring-do?

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Warhammer Age of Sigmar: Realms of Ruin demo review | Fancy sword and magical board

I was there when Kirby slew Warhammer Fantasy. I may not have been in the room when it was all decided, but I was mad when Brettonia died off screen and I was online when points were eliminated. It was heartbreaking to see an old and flavorful setting be replaced with Sigmarines fighting Khorne Blood-blooders forever. Age of Sigmar (the game) and Mortal Realms (the setting) have changed much since then – and my opinion hasn’t remained inflexible. With that said, what did I take away from playing Warhammer Age of Sigmar: Realms of Ruin demo? 

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Unity of Command 2: Kursk DLC | Review in 7 Screenshots

The years, they don’t stop coming – and neither do Unity of Command 2 DLCs. At about 176 hours in, I was graced with the Kursk DLC. This baby is huge, featuring campaigns for both Nazis and Soviets in 1943 (and maybe even 1944), And you know what? Unity of Command 2: Kursk DLC is the best one yet.

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Terminator: Dark Fate – Defiance demo | Argh, my brainworms

On a normal day, I’m very dismissive of movie-franchise games. However, Terminator: Dark Fate – Defiance comes from Slitherine, so it can’t be that bad. I even got the demo sent my way in advance. And soon, I broke my brain in half.

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Starfield guide: frictionless game design

You probably don’t need another Starfield review. But the myriad things that drag the game down still need discussing. I need to vent all that frustration, mostly with all the game design choices that make the game frictionless. And what do I mean by that? For the purpose of this post, friction is “obstacles that require skill and adaptation from the player.” As Starfield stands right now, the only player trait you need is tolerance of checklists.

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Your strategy game map campaign is bad

Phantom Brigade and Company of Heroes 3 are two very different games. The former is a turn-based-simultaneous-resolution tactics game about mechs, the latter a base-building WW2 RTS. However, they both feature map campaigns that suffer awfully from lack of variety. We’re fighting boring, repetitive battles against supposedly distinctive enemy formations that all feel the same. These shortcomings do not encourage sticking with it to the end. They’re not, however, unsalvageable. With some elbow grease, we could make them work.

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