I was disappointed when I first discovered that Warhammer 40,000: Battlesector would pit Blood Angels against the NPC race. However, with the developers being the same guys that gave BSG: Deadlock numerous great DLCs, I was hopeful. So let’s see how the Necrons DLC shakes out.
“Strategy video game with Space Marines” always piques my interest, especially since there’s no good analogue version of that. While I was initially skeptical – Tyranids are racing and disgusting neck with Nurgle for the coveted “most boring Warhammer 40,000 video game opponent” trophy – Warhammer 40,000: Battlesector won me over via good gameplay and obvious craftsmanship.
Yes, I already did a Battlesector preview in 7 screenshots. But then the publishers plied me with a demo version that showed some of the campaign mechanics as well as more missions. So here we are, it’s the Warhammer 40,000: Battlesector preview.
All of human endeavor endlessly moves towards a single goal: to make a computer run Advanced Squad Leader for us. Since that hasn’t happened yet, we get to play and preview games like Victory & Valor.
To my extreme great disappointment, Black Lab Games wasn’t the team tasked with bringing Battlefleet Gothic to the video game arena. After all, they are solid space-game devs. However, their skills could not elude GW’s IPs for too long, so now I’m looking at a very early preview of Warhammer 40,000: Battlesector.
Fantasy General 2 is steadily trudging along, bringing us into more and more battles for the land of Keldonia. But this time, we’re not picking over the bones of the Empire. No, this time, we’re going where it’s warmer and… wetter? Yes, the Fantasy General 2: Evolution DLC finally puts in command of lizardmen.
Back when I first got into Warhammer 40,000, there were no Craftworld Aedari – just Eldar. But those were the days before desperate copyrighting. It was also a time before Warhammer 40,000: Gladius – Relics of War‘s latest DLC, Craftworld Aeldari.
Back when I was a kid, new campaigns for games came with these things called “expansion packs.” Granted, that concept has been absorbed by DLCs, which encompass any and all additional content that’s delivered outside of patches. And as a kid, I missed out on the original Fantasy General. I made up for that by playing Fantasy General II. Empire in Flames DLC is a great addition to the main game.
How often do you see a sci-fi 4X game that’s taking place on another planet and it isn’t a warmed up clone of Alpha Centauri? And how often is it set in a post-apocalyptic setting? Because that’s what you can expect in Shadow Empire: Planetary Conquest.
Will we ever stop gaming World War II? Highly unlikely, since only World War III would eclipse it in scope and interest – and it’s generally assumed that we wouldn’t survive it. Thus it still remains at the forefront of gameable conflicts. And that is why we can get the first brand-spanking-new Close Combat title in decades – Close Combat: The Bloody First.