Long before I had this blog, I was a student in Japan – a student who finally had enough money to invest into Warhammer 40,000. No longer would the three easy-to-build Ultramarines a friend had brought me as a gift from Sweden would be my only miniatures. I quickly bought a squad of Cadians, a Chimera, Tacticals (and a Black Templar kit)… and things got really wild by the time I built my first Warhammer force: an Inquisition Kill Team.
When I started this blog, I expected to do more miniature content that I ended up doing. Oh, I’m certainly playing games, painting miniatures, and doing window shopping, I’m just not used to writing about it. But whatever! I recently painted Horus Lupercal for a contest (I didn’t win), so here’s my story.
“Strategy video game with Space Marines” always piques my interest, especially since there’s no good analogue version of that. While I was initially skeptical – Tyranids are racing and disgusting neck with Nurgle for the coveted “most boring Warhammer 40,000 video game opponent” trophy – Warhammer 40,000: Battlesector won me over via good gameplay and obvious craftsmanship.
To my extreme great disappointment, Black Lab Games wasn’t the team tasked with bringing Battlefleet Gothic to the video game arena. After all, they are solid space-game devs. However, their skills could not elude GW’s IPs for too long, so now I’m looking at a very early preview of Warhammer 40,000: Battlesector.
Back when I first got into Warhammer 40,000, there were no Craftworld Aedari – just Eldar. But those were the days before desperate copyrighting. It was also a time before Warhammer 40,000: Gladius – Relics of War‘s latest DLC, Craftworld Aeldari.
The voice of a chud crying in the wilderness: “please keep politics out of my entertainment!” And as you would expect from a chud, he immediately contradicts himself. For when they say “politics,” they actually mean “something that makes me feel bad.” Anything that doesn’t is apolitical. It is through this cracked lens that this curse descends upon Death of Hope, the long-awaited Horus Heresy fan movie.
If orks are the best race in Warhammer 40,000, the Tau are the worst. Oh sure, the Tyranids have the worst fluff, but they get beat by the game balance stick fairly often. Tau, however, have little to endear them, especially when it comes to their rules and their players. So it isn’t that surprising that the T’au DLC came to Warhammer 40,000: Gladius – Relics of War so late in the cycle.
Video games can take up as much time as miniatures. But you can play them before work, so that’s cool.
It’s no secret that I’m a fan of Infinity (the rules are great) and of Warhammer 40K (the rules aren’t great). But even as Roundtree’s Games Workshop posts record profits, there are things that the company could improve that aren’t the rules. What can Games Workshop learn from Corvus Belli?
Any miniature gaming company that’s worth its salt will make custom dice for their games. After all, why wouldn’t your fans want to play your game with some snazzy branded cubes? Games Workshop is no different in that regard. In fact, it probably produced more custom designs than any other game company ever. Too bad they were terrible more often than not. And here are 5 worst.