Look, we all know that Shadespire is going to be the real name for Warhammer Underworlds for at least a few years. You know what else is unlikely to change? Forge World’s unwillingness to engage with these smaller Games Workshop projects. Which is a shame, since Horus Heresy Shadespire would be entirely boss.
Rogue Trader, when it came out in the twilight days of the ’80s, was a very different beast than Warhammer 40,000 of this day. 8 editions later, the biggest miniature game in the world struggles to actually be a good game. That’s why some grognardy veterans play ‘Oldhammer’ – editions that are no longer supported. And maybe that’s the reason why there is a place for Renegade Scout in our hearts.
I took part in an Infinity tournament last weekend. Didn’t win much (or at all), but the discussion afterwards gave birth to this zany list of all robots, all the time.
The first Istvaan V event on Horus Heresy: Legion has ended, and so a new Legion is introduced. Raven Guards are now here to wreck everyone’s faces. As it was when Salamanders made their first appearance, players can pay Real Actual Money for a pre-built deck, while Raven Guard crate (3 RG cards, 2 cards you probably already have) has replaced the Sally crate. But what does this shadowy Legion do?
Today, Forge World finally made it possible for buyers to pay in whatever local currency they have. The caveat is that the new prices were set at a fixed conversion rate as decided by Forge World. This has lead to price increases: about 10-20% for Europeans, ~20% for Americans and around 30-40% for the Australians (which were already getting fleeced).
Chain of Command is a platoon+ sized WWII skirmish ruleset produced by the famous Too Fat Lardies. It’s basically the best WWII ruleset out there. So if you have some Bolt Action miniatures collecting dust, or if Flames of War 4e has got you down, you can use your toys to play a very good game. In fact, those with 15mm manz will get the best experience. However, Chain of Command has several quirks, with the activation mechanic being the biggest/best one.
Back in the olden days of Warhammer 40,000
4th 3rd* edition, Kill Team was born. It was a scenario driven way to play. One player built a Kill Team of individually acting soldiers/miniatures drawn from a Troops-choice unit. The other would have a roster of regular goons and leader – they were the opposition. The name of the game was cinematic action, combined with a heavily-customized squad of Your Dudes. Over the years, Games Workshop transformed KT into the closest thing to an entry level product they have. And for some reason, the newest Kill Team release allows you to bring 8 plasma gun toting Guardsmen into the fray.
Forums poster TTeribble had a great quote about Forge World newsletters: “Th evolution of the Friday email has been pretty great. Excited to see what new stuff is coming -> bored to tears by continual custodes releases -> excited to see what core HH SKU is getting dumpstered this week.” Previously, I wrote about the implications of Elysians going on Last Chance to Buy. Now, the company that put Solar Auxilia stuff on LCtB on the same day as it announced a new Solar Auxilia transport has struck again. Legion upgrade kits are, with zero fanfare or explanations, going on Last Chance to Buy.
You already know that I have a Goliath gang for the new Necromunda Underhive game. I didn’t stop there, though: I bought the entire Necromunda starter box with no intentions of splitting. So naturally, I had to build and paint an Escher gang, too. Here are the Blacklights.