Any miniature gaming company that’s worth its salt will make custom dice for their games. After all, why wouldn’t your fans want to play your game with some snazzy branded cubes? Games Workshop is no different in that regard. In fact, it probably produced more custom designs than any other game company ever. Too bad they were terrible more often than not. And here are 5 worst.
There aren’t that many female models in Warhammer 40,000. Therefore, it’s usually up to 3rd-party designers to fill that gap. However, many of them seem to be sculpting with one hand under the table. At least the Heresy Girls 2 Kickstarter seems to be breaking from the trend of horniness!
The biggest news in Horus Heresy this week were the leaks the leaks of Book 8. Apparently, the pre-orders dropped unexpectedly, so now we have some inkling over what to expect from Blood Angels and White Scars. Everyone was waiting for the Friday newsletter with baited breath.
Forge World, of course, was happy to disappoint.
Even if some sweating GW intern has rushed to take the article announcing it down, the Age of Darkness/Horus Heresy FAQ is still here! In it, you’ll find Magnus nerfs, clarifications on Augury Sensors, Super-Heavy tanks turning into tanks and Space Wolf Apothecaries taking a level of AWUUU once they join Gray Slayer squads.
Look, we all know that Shadespire is going to be the real name for Warhammer Underworlds for at least a few years. You know what else is unlikely to change? Forge World’s unwillingness to engage with these smaller Games Workshop projects. Which is a shame, since Horus Heresy Shadespire would be entirely boss.
The year has not been merciful for Horus Heresy. While it started well, with a dedicated rulebook that even I purchased, it did not follow up on that. We have been hit by the plague of Last Chance to Buy, which removed a lot of Legion conversion kits. They killed off the MK II armor line entirely. Eventually, they cut off MK IIIs and MK IVs, which was the only logical moves, as we already have plastics for those. You could still get plenty of those in Betrayal at Calth and Burning of Prospero boxes.
Today, Forge World finally made it possible for buyers to pay in whatever local currency they have. The caveat is that the new prices were set at a fixed conversion rate as decided by Forge World. This has lead to price increases: about 10-20% for Europeans, ~20% for Americans and around 30-40% for the Australians (which were already getting fleeced).
The event that introduced Iron Hands to Horus Heresy: Legions features my favorite deck so far. OK, maybe not the best deck in the entire game – who cares about shit like that – but it’s the best deck as far as the current event goes. Sorrgol Clan is the best Iron Hands sealed deck!
Back in the olden days of Warhammer 40,000
4th 3rd* edition, Kill Team was born. It was a scenario driven way to play. One player built a Kill Team of individually acting soldiers/miniatures drawn from a Troops-choice unit. The other would have a roster of regular goons and leader – they were the opposition. The name of the game was cinematic action, combined with a heavily-customized squad of Your Dudes. Over the years, Games Workshop transformed KT into the closest thing to an entry level product they have. And for some reason, the newest Kill Team release allows you to bring 8 plasma gun toting Guardsmen into the fray.
The newest edition of 40K Kill Team – the newbie-friendly entry level format that is about controlling individual miniatures in tight special operation environments rather than grog infested main game of pushing overly large armies on far too small tables – is almost out. And the biggest thing about isn’t Games Workshop finally giving a shit about Kill Team or them asking Heralds of Ruin to change their title. No, it’s the fact that GW actually did something to make Space Marines closer to super human warriors that they are in the fluff.