The biggest news in Horus Heresy this week were the leaks the leaks of Book 8. Apparently, the pre-orders dropped unexpectedly, so now we have some inkling over what to expect from Blood Angels and White Scars. Everyone was waiting for the Friday newsletter with baited breath.
Forge World, of course, was happy to disappoint.
Continue reading “Forge World Messes Up, Teases Torsos”
When Warhammer 40,000: Mechanicus was first announced, I had zero faith in it. Sure, having a game where you control the Techpriests of Mars is cool. However, facing off against a single enemy race – Necrons, of all things – seemed to be boring. Glad I was very, very wrong about that!
Continue reading “Warhammer 40,000: Mechanicus Review | In the Future, There Will Be Robots”
As a person who steadfastly refuses to engage with social media, I was surprised by the new event on Horus Heresy: Legions. Usually, it’s just regular card games (not on motorcycles). But in Cataclysm, we get to play with Titans in a way we haven’t played before.
Unless you’re into Adeptus Titanicus, that is!
Continue reading “Titans March In Horus Heresy: Legions”
Even if some sweating GW intern has rushed to take the article announcing it down, the Age of Darkness/Horus Heresy FAQ is still here! In it, you’ll find Magnus nerfs, clarifications on Augury Sensors, Super-Heavy tanks turning into tanks and Space Wolf Apothecaries taking a level of AWUUU once they join Gray Slayer squads.
Read and weep here!
We have just spent two weeks of dunking on Alpha Legion in the event. Now, we have finally welcome Night Lords into Horus Heresy: Legions . Yes, the crazy Batman Marines are in, and they’re bringing Terror with them.
Continue reading “Night Lords Are The Terror Legion In Horus Heresy: Legions”
Forge World is Game Workshop’s sister company for people who don’t think they’re burning their money fast enough. For many of us, it’s the last refuge of people who like Space Marines: the Age of Darkness ruleset is probably the only good thing to come out of 7th edition 40K. That said, 2018 was a horrible year to be a fan of Horus Heresy, Forge World’s flagship, standout game.
Continue reading “Forge World in 2018: A Heresy In Review (Part 1)”
Horus Heresy: Legions, the only CCG game that I play, is finally moving into the later stages of Drop Site Massacre. Two weeks ago, they introduced Iron Warriors, the least fun-having of the Legion. Today, we were treated to Alpha Legion. So, how do these Legions play?
Continue reading “Alpha Legion vs. Iron Warriors: Our Stealthy And Grumpy Sons”
So there I was, one team member down, bleeding out, with only a turn left to live. My shotgun-armed trooper had rushed out of cover to get a 100% shot and sank buckshot into an enemy – the last living foe in a three-way battle that lasted nearly half an hour. The sniper was the last of my team to activate. From where he was standing, he had a 50% chance of hitting that last dude He had used his first action to reload his one-shot rail rifle. He couldn’t reposition. The whole endeavor was resting on a coin-toss.
I closed my eyes and fired.
Continue reading “Mutant Year Zero: Road to Eden Review | Oink, Stalker”
Compstomp – playing skirmish battles against the AI rather than human players – is almost a sideshow as far as ma many RTS players are concerned. However, what if a game was structured around playing against the AI, both in the actual and meta sense? Then you get AI War and its upcoming sequel AI War 2.
Continue reading “AI War 2 Preview | Bonzi Buddy Strikes Back”