Horus Heresy: Legions, the only CCG game that I play, is finally moving into the later stages of Drop Site Massacre. Two weeks ago, they introduced Iron Warriors, the least fun-having of the Legion. Today, we were treated to Alpha Legion. So, how do these Legions play?
So there I was, one team member down, bleeding out, with only a turn left to live. My shotgun-armed trooper had rushed out of cover to get a 100% shot and sank buckshot into an enemy – the last living foe in a three-way battle that lasted nearly half an hour. The sniper was the last of my team to activate. From where he was standing, he had a 50% chance of hitting that last dude He had used his first action to reload his one-shot rail rifle. He couldn’t reposition. The whole endeavor was resting on a coin-toss.
I closed my eyes and fired.
Compstomp – playing skirmish battles against the AI rather than human players – is almost a sideshow as far as ma many RTS players are concerned. However, what if a game was structured around playing against the AI, both in the actual and meta sense? Then you get AI War and its upcoming sequel AI War 2.
Just like Sanctus Reach, Warhammer 40,000 Gladius – Relics of War (known as “Gladius” to people maintaining sanity and character count) is what keeps us sane in this post-Dawn of War III hell dimension. And just like any good (or not) game produced in this day and age, it has a DLC. Here comes the Reinforcement Pack.
Grog games have a few traits that we will never purge from the genre. More often than not, they look ugly. They also sport interfaces that weren’t designed by humans for humans. Even hoping for a decent tutorial is something that the grog industry thinks is unrealistic. However. Armored Brigade manages to dodge many of those bullets.
Look, we all know that Shadespire is going to be the real name for Warhammer Underworlds for at least a few years. You know what else is unlikely to change? Forge World’s unwillingness to engage with these smaller Games Workshop projects. Which is a shame, since Horus Heresy Shadespire would be entirely boss.
Rogue Trader, when it came out in the twilight days of the ’80s, was a very different beast than Warhammer 40,000 of this day. 8 editions later, the biggest miniature game in the world struggles to actually be a good game. That’s why some grognardy veterans play ‘Oldhammer’ – editions that are no longer supported. And maybe that’s the reason why there is a place for Renegade Scout in our hearts.
So Battlefield 5 is going to have a Nazi campaign. Called “The Last Tiger,” it’s super likely to put you in Tiger I for the duration. What easier way to keep a player from doing war crimes than by confining them to a tank, right? As such, a true FPS campaign that would follow the story of some German trooper in WWII remains an unreachable goal.
And there are many reasons for it.
After playing some Darkest Dungeon, I thought “it would be great if this was a Warhammer 40K game.” Well, nobody has pitched that easiest of pitches to Games Workshop yet. However, we have a DD-in-Space(ish) game in Deep Sky Derelicts, which I saw for the first time while visiting GamesCom last year.
The first Rainbow 6 game was a meticulous tactical planning sim with some FPS thrown in. The latter games in the series are… significantly less so. The first Door Kickers title put us in charge of directing operations of a SWAT team from a top-down perspective. On the other hand, Door Kickers: Action Squad is about blowing up the door and sweeping the room with buckshot. Also, it’s a sidescroller.