Gothic horror is fine and good, but you know what would be even better? Shooting it in the face, as is the video game way. Such is the premise of Alder’s Blood, though it takes into a somewhat anime direction.
Growing up in Lithuania in late ’90s/early ’00s, I fed on a steady diet of action movies and thrillers. I also grew up to be an avid sci-fi nerd. And basically no game captures the nostalgic feeling of those years of gritty action violence like Huntdown.
How often do you see a sci-fi 4X game that’s taking place on another planet and it isn’t a warmed up clone of Alpha Centauri? And how often is it set in a post-apocalyptic setting? Because that’s what you can expect in Shadow Empire: Planetary Conquest.
Now, when the original Rage came out, it was not a big hit. Sure, it had that fancy tech to load massive textures, but the game was short and ended basically on a fart. I was surprised when I heard they were making a sequel. I was even more surprised when I finally got to play Rage 2 after subscribing to Xbox Live for PC.
The voice of a chud crying in the wilderness: “please keep politics out of my entertainment!” And as you would expect from a chud, he immediately contradicts himself. For when they say “politics,” they actually mean “something that makes me feel bad.” Anything that doesn’t is apolitical. It is through this cracked lens that this curse descends upon Death of Hope, the long-awaited Horus Heresy fan movie.
If orks are the best race in Warhammer 40,000, the Tau are the worst. Oh sure, the Tyranids have the worst fluff, but they get beat by the game balance stick fairly often. Tau, however, have little to endear them, especially when it comes to their rules and their players. So it isn’t that surprising that the T’au DLC came to Warhammer 40,000: Gladius – Relics of War so late in the cycle.
Properly capitalized as “miniLAW: Ministry of Law,” this is an interesting sidescroller game about being a postapocalyptic cop. But rather than investigating crime, you wear power armor and arrive at crime scenes via low-altitude, no-opening drops.
I’m too young to have been brought up on X-Com: UFO Defense (or UFO: Enemy Unknown – that’s how it was called outside the US). In fact, I played some of its terrible imitators long before I tried the real thing. I’ve probably spent more time on XPiratez more than on the original game. I finished XCOM: Enemy Unknown with Enemy Within, I gave UFO the good ol’ college try, and the most prominent Lithuanian video review of Xenonauts features the sound of a spoon (previously stuck to my skin) dropping on my table. There was no way I wouldn’t review Phoenix Point, a game headed by the man who built the damn genre. Continue reading “Phoenix Point review | Protecting our vital fluids from crabmen”