Heavily stylized side-scroller is a type of game that really took off in the last few years. You know what else got popular? Vikings. So you combine both of those things when you delve in to the Song of Iron demo.
This demo I spent the shortest amount of time with. What can I say, I’m not exactly a fan of them there survivacrafter games, and Moon Farming demo gave me just that – but on the Moon!
We may lament the fact that a lot of cyberpunk games forgot that “punk” doesn’t mean “being edgy while doing the Man’s dirty work,” but what we can’t deny is that we’re getting a steady stream of titles in the genre. In the Project Haven demo, we got the first taste of running a gang of mercs in the last city on Earth.
There is something liberating about the unmatched speed of old-school FPS games. No iron sights, no kill-streaks, no grinding to unlock another near-identical-but-better weapon, just
wibes shooting. Dread Templar demo hit just the spot.
Superhot is probably not the game that invented the super fragile speed FPS, but it’s close enough for me. Especially since Severed Steel is an FPS of the opinion that Max Payne should have been invulnerable whenever he wasn’t standing on his feet.
What if Mount & Blade was a turn-based RPG? This is basically the concept of Wartales – and I played the demo.
I’m generally positive about the light side-scrolling action game revival we have going. Huntdown was radical to the max, and MiniLAW was at the very least interesting. So you know I had a good reason to give They Always Run demo a shot.
Look, I played fifteen demos for this thing (my own edification, entertainment, desperate need for engagement). They couldn’t have all been winners, right? Yep. Of them, There’s No Light was the biggest stinker.
I wasn’t even born when the first Carrier Command came out. But damn, the trailer footage for the sequel made it look like fun, so I was looking forward to giving it a go. Finally, Steam Next Fest came around. So here’s a brief look at the Carrier Command 2 demo.
Renewed interest in Cold War Goes Hot games – probably driven by kids raised on their dad’s Tom Clancy books and Reforger ’88 finally reaching developer age – keeps paying off. Regiments demo shows that it may be inspired in part by Wargame, but determined to forge its own path.