Having moved past the Istvaan III phases in beta, Horus Heresy Legions is now fully immersed in the events of Dropsite Massacre. The new Legions have already been introduced. Now, it’s time to grind them to pulp – at least before the Traitors are added into the game. We can expect at least of pair events to be kinda meh as far as introduction of new stuff goes. However, they managed to sneak in some stuff today!
The year has not been merciful for Horus Heresy. While it started well, with a dedicated rulebook that even I purchased, it did not follow up on that. We have been hit by the plague of Last Chance to Buy, which removed a lot of Legion conversion kits. They killed off the MK II armor line entirely. Eventually, they cut off MK IIIs and MK IVs, which was the only logical moves, as we already have plastics for those. You could still get plenty of those in Betrayal at Calth and Burning of Prospero boxes.
I took part in an Infinity tournament last weekend. Didn’t win much (or at all), but the discussion afterwards gave birth to this zany list of all robots, all the time.
The first Istvaan V event on Horus Heresy: Legion has ended, and so a new Legion is introduced. Raven Guards are now here to wreck everyone’s faces. As it was when Salamanders made their first appearance, players can pay Real Actual Money for a pre-built deck, while Raven Guard crate (3 RG cards, 2 cards you probably already have) has replaced the Sally crate. But what does this shadowy Legion do?
Today, Forge World finally made it possible for buyers to pay in whatever local currency they have. The caveat is that the new prices were set at a fixed conversion rate as decided by Forge World. This has lead to price increases: about 10-20% for Europeans, ~20% for Americans and around 30-40% for the Australians (which were already getting fleeced).
Sensing that there’s a need for a “Canned Sunshine” t-shirt out there, I made a new design.
I am one of Tenno, an ancient warrior of sublime skill awakened from ageless slumber to fight the overwhelming hordes plaguing the Origin system.
My body is clad in the bio-technological suit of armor called the Warframe. Crafted by the antediluvian Orokin from materials beyond the bounds space and sanity, made to fight an apocalyptic war against eldritch machinery, the Warframe channels the spirit of a legendary warrior and possesses powers that defy the laws of nature.
My enemies are the innumerable hordes of the decaying Grineer, the flesh and steel thralls of the Corpus, and the Infection which twists all that it touches.
I use spear to catch fish.
Horus Heresy Legions, the game about, well, Horus Heresy spent a lot of time getting to the actual heresy. The whole closed beta was dedicated to the actions on Istvaan III and the surrounding events. We have now moved to Istvaan V, which means that loyalist legions are being introduced. First were the Iron Hands – and today, we have the Salamanders!
Back when the USA used to launch surgical strikes against countries that did something wrong instead of just getting into unwinnable grind of Operation Bomb Useless Dirt, they had trading cards for Operation Desert Storm. Ah, the days when high-tech war meant laser guided bombs going into the chimney of an Iraqi defense ministry instead of using drones to defeat Christendom’s greatest enemy: Afghani weddings. A Something Awful goon found a trove of Desert Storm cards and you can follow his adventures in this thread.
Chain of Command is a platoon+ sized WWII skirmish ruleset produced by the famous Too Fat Lardies. It’s basically the best WWII ruleset out there. So if you have some Bolt Action miniatures collecting dust, or if Flames of War 4e has got you down, you can use your toys to play a very good game. In fact, those with 15mm manz will get the best experience. However, Chain of Command has several quirks, with the activation mechanic being the biggest/best one.