Arms Trade Tycoon: Tanks | Early Access in 7 Screenshots

This isn’t a game about being a tank-obsessed Basil Zaharoff, but it may be if you try really, really hard. Arms Trade Tycoon: Tanks is all about raising your company to prominence of the likes of Vickers or UVZ, just really focused on AFV production above all else. And if you know anything about me or my life goal of putting a laser on a T-55, you’ll understand that I pounced at the chance to preview it.

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Headquarters: World War II demo | Preview in 7 Screenshots!

World War 2 tactics games are plentiful. Games set during the Normandy campaign are ubiquitous. But, just like years, they just won’t stop coming. Guess what the Headquarters: World War II demo, now available via the Steam Next Fest, is about!

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Warhammer 40,000 Chaos Gate – Daemonhunters review | Silver linings

“Space Marine XCOM” hasn’t been a seriously developed video game concept since 1998. That was when the sergeant of the squad was first encouraged to accept his orders in Warhammer 40,000: Chaos Gate. But eventually the concept was revived – and the Grey Knights are at the fore-front. That’s right, I’m reviewing Warhammer 40,000: Chaos Gate – Daemonhunters. You can all thank my podcast co-host who gifted it and my feverish approach to playing any decent game until I burn out. 

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Stargate: Timekeepers | View in 7 Screenshots!

Despite my childhood passion for Stargate SG-1 and my general fondness for Slitherine games, I could not muster the will to keep playing Stargate: Timekeepers. These are my impressions after completing three missions in about three hours.

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Mars: Code Aurora | Fortified Niche playtest!

I heard of this game during the interview with Mr. Forbidden Psalm himself – Will Rahman-Daultrey. Since we’re suckers for both Forbidden Psalm and games recommended to us, we had get a copy. A contact with the devs and package from Northstar Miniatures later, Mars: Code Aurora physically reached my hands – and it’s a skirmish miniature game set early in the dystopian colonization of Mars!

Listen to the podcast episode.

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SAGA: Age of Magic | Fortified Niche playtest!

The beauty of running your own podcast is that you can choose to break the rules at any time. For example, we said that we’d only review games at their most basic – no expansions. But this time, we’re reviewing SAGA: Age of Magic, the fantasy supplement for the French medieval skirmish standout SAGA (second edition).

Listen to the Fortified Niche episode.

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Magnagothica: Maleghast | Fortified Niche playtest!

There comes a time in every boy’s life when he has to admit that he’ll never be as cool as Tom Bloom. Creator of the good webcomic Kill Six Billion Demons and the writer of the best mech RPG Lancer, he now descends on miniature wargames. His contribution? A blazing fast and verily flash skirmish war-game Magnagothica: Maleghast.

Listen to the Fortified Niche episode.

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The Lamplighters League review | We stan two-fisted Nordic blondes

For pulp adventures, this is a decent enough time. I won’t claim it’s a renaissance, but miniature gamers can enjoy titles like Pulp Alley and half the Osprey roster. In video games, we’ve jus seen Strange Brigade released – and I just finished playing The Lamplighters League. So how did Harebrained Schemes do with this tactical RPG of two-fisted action and daring-do?

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The Drowned Earth | Fortified Niche playtest!

One of the most persistent images of humanity past its fall involves flooded cities that have been reclaimed by the jungle. So if the only thing that that formula was missing was dinosaurs, then The Drowned Earth has you covered. It’s a dynamic skirmish miniature wargame where your hero might just be riding a dino.

Listen to the Fortified Niche episode.

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Warhammer Age of Sigmar: Realms of Ruin demo review | Fancy sword and magical board

I was there when Kirby slew Warhammer Fantasy. I may not have been in the room when it was all decided, but I was mad when Brettonia died off screen and I was online when points were eliminated. It was heartbreaking to see an old and flavorful setting be replaced with Sigmarines fighting Khorne Blood-blooders forever. Age of Sigmar (the game) and Mortal Realms (the setting) have changed much since then – and my opinion hasn’t remained inflexible. With that said, what did I take away from playing Warhammer Age of Sigmar: Realms of Ruin demo? 

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