Magnagothica: Maleghast | Fortified Niche playtest!

There comes a time in every boy’s life when he has to admit that he’ll never be as cool as Tom Bloom. Creator of the good webcomic Kill Six Billion Demons and the writer of the best mech RPG Lancer, he now descends on miniature wargames. His contribution? A blazing fast and verily flash skirmish war-game Magnagothica: Maleghast.

Listen to the Fortified Niche episode.

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Never Mind the Billhooks Deluxe | Fortified Niche playtest!

Never Mind The Billhooks Deluxe: Yorkist Perry boxes of English infantry battle Lancastrian boxes of man-at-arms

After strong recommendations and a bit of wait, the pod finally got its grubby mitts on Never Mind the Billhooks Deluxe. Seeing how I have long wished to see reasonable amounts of plate-armored men-at-arms on a table, a late medieval ruleset for small battles and large skirmishes was just the thing.

Listen to the Fortified Niche episode.

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Horus Heresy Might Not Be Dead, But They’re Working On It

Horus Heresy Is Dead

The year has not been merciful for Horus Heresy. While it started well, with a dedicated rulebook that even I purchased, it did not follow up on that. We have been hit by the plague of Last Chance to Buy, which removed a lot of Legion conversion kits. They killed off the MK II armor line entirely. Eventually, they cut off MK IIIs and MK IVs, which was the only logical moves, as we already have plastics for those. You could still get plenty of those in Betrayal at Calth and Burning of Prospero boxes.

Could.

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Raven Guard Sneak Into Horus Heresy: Legions

The first Istvaan V event on Horus Heresy: Legion has ended, and so a new Legion is introduced. Raven Guards are now here to wreck everyone’s faces. As it was when Salamanders made their first appearance, players can pay Real Actual Money for a pre-built deck, while Raven Guard crate (3 RG cards, 2 cards you probably already have) has replaced the Sally crate. But what does this shadowy Legion do?

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When Forge World Prices Make Games Workshop Look Sane

Today, Forge World finally made it possible for buyers to pay in whatever local currency they have. The caveat is that the new prices were set at a fixed conversion rate as decided by Forge World. This has lead to price increases: about 10-20% for Europeans, ~20% for Americans and around 30-40% for the Australians (which were already getting fleeced).

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Chain of Command for Green-Quality Gamers

chain of command activation

Chain of Command is a platoon+ sized WWII skirmish ruleset produced by the famous Too Fat Lardies. It’s basically the best WWII ruleset out there. So if you have some Bolt Action miniatures collecting dust, or if Flames of War 4e has got you down, you can use your toys to play a very good game. In fact, those with 15mm manz will get the best experience. However, Chain of Command has several quirks, with the activation mechanic being the biggest/best one.

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The Mystery Of The Plasma Guard Kill Team

Guardsman without a plasma gun

Back in the olden days of Warhammer 40,000 4th 3rd* edition, Kill Team was born. It was a scenario driven way to play. One player built a Kill Team of individually acting soldiers/miniatures drawn from a Troops-choice unit. The other would have a roster of regular goons and leader – they were the opposition. The name of the game was cinematic action, combined with a heavily-customized squad of Your Dudes. Over the years, Games Workshop transformed KT into the closest thing to an entry level product they have.  And for some reason, the newest Kill Team release allows you to bring 8 plasma gun toting Guardsmen into the fray.

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Transhuman Physiology: Only Thing That GW Did To Make Space Marines Be More Like Space Marines

The newest edition of 40K Kill Team – the newbie-friendly entry level format that is about controlling individual miniatures in tight special operation environments rather than grog infested main game of pushing overly large armies on far too small tables – is almost out. And the biggest thing about isn’t Games Workshop finally giving a shit about Kill Team or them asking Heralds of Ruin to change their title. No, it’s the fact that GW actually did something to make Space Marines closer to super human warriors that they are in the fluff.

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