The biggest news in Horus Heresy this week were the leaks the leaks of Book 8. Apparently, the pre-orders dropped unexpectedly, so now we have some inkling over what to expect from Blood Angels and White Scars. Everyone was waiting for the Friday newsletter with baited breath.
Forge World, of course, was happy to disappoint.
Continue reading “Forge World Messes Up, Teases Torsos”
As a person who steadfastly refuses to engage with social media, I was surprised by the new event on Horus Heresy: Legions. Usually, it’s just regular card games (not on motorcycles). But in Cataclysm, we get to play with Titans in a way we haven’t played before.
Unless you’re into Adeptus Titanicus, that is!
Continue reading “Titans March In Horus Heresy: Legions”
Even if some sweating GW intern has rushed to take the article announcing it down, the Age of Darkness/Horus Heresy FAQ is still here! In it, you’ll find Magnus nerfs, clarifications on Augury Sensors, Super-Heavy tanks turning into tanks and Space Wolf Apothecaries taking a level of AWUUU once they join Gray Slayer squads.
Read and weep here!
We have just spent two weeks of dunking on Alpha Legion in the event. Now, we have finally welcome Night Lords into Horus Heresy: Legions . Yes, the crazy Batman Marines are in, and they’re bringing Terror with them.
Continue reading “Night Lords Are The Terror Legion In Horus Heresy: Legions”
Horus Heresy: Legions, the only CCG game that I play, is finally moving into the later stages of Drop Site Massacre. Two weeks ago, they introduced Iron Warriors, the least fun-having of the Legion. Today, we were treated to Alpha Legion. So, how do these Legions play?
Continue reading “Alpha Legion vs. Iron Warriors: Our Stealthy And Grumpy Sons”
Look, we all know that Shadespire is going to be the real name for Warhammer Underworlds for at least a few years. You know what else is unlikely to change? Forge World’s unwillingness to engage with these smaller Games Workshop projects. Which is a shame, since Horus Heresy Shadespire would be entirely boss.
Continue reading “Forge World, Make Horus Heresy Shadespire”
Having moved past the Istvaan III phases in beta, Horus Heresy Legions is now fully immersed in the events of Dropsite Massacre. The new Legions have already been introduced. Now, it’s time to grind them to pulp – at least before the Traitors are added into the game. We can expect at least of pair events to be kinda meh as far as introduction of new stuff goes. However, they managed to sneak in some stuff today!
Continue reading “Friday Update In Horus Heresy Legions? What’s New?”
The year has not been merciful for Horus Heresy. While it started well, with a dedicated rulebook that even I purchased, it did not follow up on that. We have been hit by the plague of Last Chance to Buy, which removed a lot of Legion conversion kits. They killed off the MK II armor line entirely. Eventually, they cut off MK IIIs and MK IVs, which was the only logical moves, as we already have plastics for those. You could still get plenty of those in Betrayal at Calth and Burning of Prospero boxes.
Continue reading “Horus Heresy Might Not Be Dead, But They’re Working On It”
The first Istvaan V event on Horus Heresy: Legion has ended, and so a new Legion is introduced. Raven Guards are now here to wreck everyone’s faces. As it was when Salamanders made their first appearance, players can pay Real Actual Money for a pre-built deck, while Raven Guard crate (3 RG cards, 2 cards you probably already have) has replaced the Sally crate. But what does this shadowy Legion do?
Continue reading “Raven Guard Sneak Into Horus Heresy: Legions”
Today, Forge World finally made it possible for buyers to pay in whatever local currency they have. The caveat is that the new prices were set at a fixed conversion rate as decided by Forge World. This has lead to price increases: about 10-20% for Europeans, ~20% for Americans and around 30-40% for the Australians (which were already getting fleeced).
Continue reading “When Forge World Prices Make Games Workshop Look Sane”