Long before I had this blog, I was a student in Japan – a student who finally had enough money to invest into Warhammer 40,000. No longer would the three easy-to-build Ultramarines a friend had brought me as a gift from Sweden would be my only miniatures. I quickly bought a squad of Cadians, a Chimera, Tacticals (and a Black Templar kit)… and things got really wild by the time I built my first Warhammer force: an Inquisition Kill Team.
Back in the olden days of Warhammer 40,000
4th 3rd* edition, Kill Team was born. It was a scenario driven way to play. One player built a Kill Team of individually acting soldiers/miniatures drawn from a Troops-choice unit. The other would have a roster of regular goons and leader – they were the opposition. The name of the game was cinematic action, combined with a heavily-customized squad of Your Dudes. Over the years, Games Workshop transformed KT into the closest thing to an entry level product they have. And for some reason, the newest Kill Team release allows you to bring 8 plasma gun toting Guardsmen into the fray.
The newest edition of 40K Kill Team – the newbie-friendly entry level format that is about controlling individual miniatures in tight special operation environments rather than grog infested main game of pushing overly large armies on far too small tables – is almost out. And the biggest thing about isn’t Games Workshop finally giving a shit about Kill Team or them asking Heralds of Ruin to change their title. No, it’s the fact that GW actually did something to make Space Marines closer to super human warriors that they are in the fluff.