Compstomp – playing skirmish battles against the AI rather than human players – is almost a sideshow as far as ma many RTS players are concerned. However, what if a game was structured around playing against the AI, both in the actual and meta sense? Then you get AI War and its upcoming sequel AI War 2.
Just like Sanctus Reach, Warhammer 40,000 Gladius – Relics of War (known as “Gladius” to people maintaining sanity and character count) is what keeps us sane in this post-Dawn of War III hell dimension. And just like any good (or not) game produced in this day and age, it has a DLC. Here comes the Reinforcement Pack.
Grog games have a few traits that we will never purge from the genre. More often than not, they look ugly. They also sport interfaces that weren’t designed by humans for humans. Even hoping for a decent tutorial is something that the grog industry thinks is unrealistic. However. Armored Brigade manages to dodge many of those bullets.
So Battlefield 5 is going to have a Nazi campaign. Called “The Last Tiger,” it’s super likely to put you in Tiger I for the duration. What easier way to keep a player from doing war crimes than by confining them to a tank, right? As such, a true FPS campaign that would follow the story of some German trooper in WWII remains an unreachable goal.
And there are many reasons for it.
After playing some Darkest Dungeon, I thought “it would be great if this was a Warhammer 40K game.” Well, nobody has pitched that easiest of pitches to Games Workshop yet. However, we have a DD-in-Space(ish) game in Deep Sky Derelicts, which I saw for the first time while visiting GamesCom last year.
The first Rainbow 6 game was a meticulous tactical planning sim with some FPS thrown in. The latter games in the series are… significantly less so. The first Door Kickers title put us in charge of directing operations of a SWAT team from a top-down perspective. On the other hand, Door Kickers: Action Squad is about blowing up the door and sweeping the room with buckshot. Also, it’s a sidescroller.
Many small-brained armchair generals totally misunderstand war. Naturally, they have an even harder time dealing with insurgencies. From commenters on Funker videos to folks making Men of War mods where you can fight (as) ISIS, they really can’t grasp asymetric warfare. Most games aren’t suited to it – insurgents don’t really have a base like in CnC Generals. Afghanistan ’11, however, is just the game about fighting these asymetric wars. And with the Royal Marines DLC, we get to throw the Queen’s Own Royal Marines at Operation Bomb Useless Dirt.
Having moved past the Istvaan III phases in beta, Horus Heresy Legions is now fully immersed in the events of Dropsite Massacre. The new Legions have already been introduced. Now, it’s time to grind them to pulp – at least before the Traitors are added into the game. We can expect at least of pair events to be kinda meh as far as introduction of new stuff goes. However, they managed to sneak in some stuff today!
The first Istvaan V event on Horus Heresy: Legion has ended, and so a new Legion is introduced. Raven Guards are now here to wreck everyone’s faces. As it was when Salamanders made their first appearance, players can pay Real Actual Money for a pre-built deck, while Raven Guard crate (3 RG cards, 2 cards you probably already have) has replaced the Sally crate. But what does this shadowy Legion do?
I am one of Tenno, an ancient warrior of sublime skill awakened from ageless slumber to fight the overwhelming hordes plaguing the Origin system.
My body is clad in the bio-technological suit of armor called the Warframe. Crafted by the antediluvian Orokin from materials beyond the bounds space and sanity, made to fight an apocalyptic war against eldritch machinery, the Warframe channels the spirit of a legendary warrior and possesses powers that defy the laws of nature.
My enemies are the innumerable hordes of the decaying Grineer, the flesh and steel thralls of the Corpus, and the Infection which twists all that it touches.
I use spear to catch fish.