Starfield guide: frictionless game design

You probably don’t need another Starfield review. But the myriad things that drag the game down still need discussing. I need to vent all that frustration, mostly with all the game design choices that make the game frictionless. And what do I mean by that? For the purpose of this post, friction is “obstacles that require skill and adaptation from the player.” As Starfield stands right now, the only player trait you need is tolerance of checklists.

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