Just like Sanctus Reach, Warhammer 40,000 Gladius – Relics of War (known as “Gladius” to people maintaining sanity and character count) is what keeps us sane in this post-Dawn of War III hell dimension. And just like any good (or not) game produced in this day and age, it has a DLC. Here comes the Reinforcement Pack.
Grog games have a few traits that we will never purge from the genre. More often than not, they look ugly. They also sport interfaces that weren’t designed by humans for humans. Even hoping for a decent tutorial is something that the grog industry thinks is unrealistic. However. Armored Brigade manages to dodge many of those bullets.
He who follows me on Destructoid shall not know contentment or joy – but he will know my displeasure with RTS developers. Too often do they overlook lessons that should have been learned from Warhammer 40K; foolishly do they close their eyes to the shining example of Company of Heroes. But here come Destructive Creations, a Polish game studio, unsullied by the touch of old-school strategy. These men and women of ambition, mostly known for the daily American life simulator Hatred, giveth onto us Ancestors Legacy, the game that embodies the spirit of Dawn of War more than any of its sequels.
I got into miniatures way too late to appreciate Warhammer Fantasy Battles. Yet I would agree that the world rather than the game is the main attraction of the fantasy counterpart to Warhammer 40K. So while it’s super sad that Games Workshop (under the thrall of Tom Kirby, may he never find peace) exploded the Old World and replaced WHFB with 15-year-old’s first fantasy setting (Age of Sigmar), we had reasons to rejoice: WHFB was finally released for official Total War treatment. Too bad both of the games in the series were made with the most cowardly decisions at every step.