So there I was, one team member down, bleeding out, with only a turn left to live. My shotgun-armed trooper had rushed out of cover to get a 100% shot and sank buckshot into an enemy – the last living foe in a three-way battle that lasted nearly half an hour. The sniper was the last of my team to activate. From where he was standing, he had a 50% chance of hitting that last dude He had used his first action to reload his one-shot rail rifle. He couldn’t reposition. The whole endeavor was resting on a coin-toss.
I closed my eyes and fired.
Continue reading “Mutant Year Zero: Road to Eden Review | Oink, Stalker”
The first Rainbow 6 game was a meticulous tactical planning sim with some FPS thrown in. The latter games in the series are… significantly less so. The first Door Kickers title put us in charge of directing operations of a SWAT team from a top-down perspective. On the other hand, Door Kickers: Action Squad is about blowing up the door and sweeping the room with buckshot. Also, it’s a sidescroller.
Continue reading “Door Kickers: Action Squad | Breach, Blam And Clear”
He who follows me on Destructoid shall not know contentment or joy – but he will know my displeasure with RTS developers. Too often do they overlook lessons that should have been learned from Warhammer 40K; foolishly do they close their eyes to the shining example of Company of Heroes. But here come Destructive Creations, a Polish game studio, unsullied by the touch of old-school strategy. These men and women of ambition, mostly known for the daily American life simulator Hatred, giveth onto us Ancestors Legacy, the game that embodies the spirit of Dawn of War more than any of its sequels.
Continue reading “Ancestors Legacy Review | I Was A Teenage Viking”