Ancestors Legacy Review | I Was A Teenage Viking

He who follows me on Destructoid shall not know contentment or joy – but he will know my displeasure with RTS developers. Too often do they overlook lessons that should have been learned from Warhammer 40K; foolishly do they close their eyes to the shining example of Company of Heroes. But here come Destructive Creations, a Polish game studio, unsullied by the touch of old-school strategy. These men and women of ambition, mostly known for the daily American life simulator Hatred, giveth onto us Ancestors Legacy, the game that embodies the spirit of Dawn of War more than any of its sequels.

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Dominions 5 rule, Total War: Warhammer II drools

I got into miniatures way too late to appreciate Warhammer Fantasy Battles. Yet I would agree that the world rather than the game is the main attraction of the fantasy counterpart to Warhammer 40K. So while it’s super sad that Games Workshop (under the thrall of Tom Kirby, may he never find peace) exploded the Old World and replaced WHFB with 15-year-old’s first fantasy setting (Age of Sigmar), we had reasons to rejoice: WHFB was finally released for official Total War treatment. Too bad both of the games in the series were made with the most cowardly decisions  at every step.

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