Deep Sky Derelicts review | Airless Dungeons

After playing some Darkest Dungeon, I thought “it would be great if this was a Warhammer 40K game.” Well, nobody has pitched that easiest of pitches to Games Workshop yet. However, we have a DD-in-Space(ish) game in Deep Sky Derelicts, which I saw for the first time while visiting GamesCom last year.

Continue reading “Deep Sky Derelicts review | Airless Dungeons”

Door Kickers: Action Squad | Breach, Blam And Clear

The first Rainbow 6 game was a meticulous tactical planning sim with some FPS thrown in. The latter games in the series are… significantly less so. The first Door Kickers title put us in charge of directing operations of a SWAT team from a top-down perspective. On the other hand, Door Kickers: Action Squad is about blowing up the door and sweeping the room with buckshot. Also, it’s a sidescroller.

Continue reading “Door Kickers: Action Squad | Breach, Blam And Clear”

Afghanistan ’11 Royal Marines DLC | Over the Hills and Far, Far, FAR Away

Many small-brained armchair generals totally misunderstand war. Naturally, they have an even harder time dealing with insurgencies. From commenters on Funker videos to folks making Men of War mods where you can fight (as) ISIS, they really can’t grasp asymetric warfare. Most games aren’t suited to it – insurgents don’t really have a base like in CnC Generals. Afghanistan ’11, however, is just the game about fighting these asymetric wars. And with the Royal Marines DLC, we get to throw the Queen’s Own Royal Marines at Operation Bomb Useless Dirt.

Continue reading “Afghanistan ’11 Royal Marines DLC | Over the Hills and Far, Far, FAR Away”

Friday Update In Horus Heresy Legions? What’s New?

Having moved past the Istvaan III phases in beta, Horus Heresy Legions is now fully immersed in the events of Dropsite Massacre. The new Legions have already been introduced. Now, it’s time to grind them to pulp – at least before the Traitors are added into the game. We can expect at least of pair events to be kinda meh as far as introduction of new stuff goes. However, they managed to sneak in some stuff today!

Continue reading “Friday Update In Horus Heresy Legions? What’s New?”

Horus Heresy Might Not Be Dead, But They’re Working On It

The year has not been merciful for Horus Heresy. While it started well, with a dedicated rulebook that even I purchased, it did not follow up on that. We have been hit by the plague of Last Chance to Buy, which removed a lot of Legion conversion kits. They killed off the MK II armor line entirely. Eventually, they cut off MK IIIs and MK IVs, which was the only logical moves, as we already have plastics for those. You could still get plenty of those in Betrayal at Calth and Burning of Prospero boxes.

Could.

Continue reading “Horus Heresy Might Not Be Dead, But They’re Working On It”

Raven Guard Sneak Into Horus Heresy: Legions

The first Istvaan V event on Horus Heresy: Legion has ended, and so a new Legion is introduced. Raven Guards are now here to wreck everyone’s faces. As it was when Salamanders made their first appearance, players can pay Real Actual Money for a pre-built deck, while Raven Guard crate (3 RG cards, 2 cards you probably already have) has replaced the Sally crate. But what does this shadowy Legion do?

Continue reading “Raven Guard Sneak Into Horus Heresy: Legions”

When Forge World Prices Make Games Workshop Look Sane

Today, Forge World finally made it possible for buyers to pay in whatever local currency they have. The caveat is that the new prices were set at a fixed conversion rate as decided by Forge World. This has lead to price increases: about 10-20% for Europeans, ~20% for Americans and around 30-40% for the Australians (which were already getting fleeced).

Continue reading “When Forge World Prices Make Games Workshop Look Sane”

I AM TENNO

I am one of Tenno, an ancient warrior of sublime skill awakened from ageless slumber to fight the overwhelming hordes plaguing the Origin system.

My body is clad in the bio-technological suit of armor called the Warframe. Crafted by the antediluvian Orokin from materials beyond the bounds space and sanity, made to fight an apocalyptic war against eldritch machinery, the Warframe channels the spirit of a legendary warrior and possesses powers that defy the laws of nature.

My enemies are the innumerable hordes of the decaying Grineer, the flesh and steel thralls of the Corpus, and the Infection which twists all that it touches.

I use spear to catch fish.