Back when the USA used to launch surgical strikes against countries that did something wrong instead of just getting into unwinnable grind of Operation Bomb Useless Dirt, they had trading cards for Operation Desert Storm. Ah, the days when high-tech war meant laser guided bombs going into the chimney of an Iraqi defense ministry instead of using drones to defeat Christendom’s greatest enemy: Afghani weddings. A Something Awful goon found a trove of Desert Storm cards and you can follow his adventures in this thread.
Chain of Command is a platoon+ sized WWII skirmish ruleset produced by the famous Too Fat Lardies. It’s basically the best WWII ruleset out there. So if you have some Bolt Action miniatures collecting dust, or if Flames of War 4e has got you down, you can use your toys to play a very good game. In fact, those with 15mm manz will get the best experience. However, Chain of Command has several quirks, with the activation mechanic being the biggest/best one.
The event that introduced Iron Hands to Horus Heresy: Legions features my favorite deck so far. OK, maybe not the best deck in the entire game – who cares about shit like that – but it’s the best deck as far as the current event goes. Sorrgol Clan is the best Iron Hands sealed deck!
Back in the olden days of Warhammer 40,000
4th 3rd* edition, Kill Team was born. It was a scenario driven way to play. One player built a Kill Team of individually acting soldiers/miniatures drawn from a Troops-choice unit. The other would have a roster of regular goons and leader – they were the opposition. The name of the game was cinematic action, combined with a heavily-customized squad of Your Dudes. Over the years, Games Workshop transformed KT into the closest thing to an entry level product they have. And for some reason, the newest Kill Team release allows you to bring 8 plasma gun toting Guardsmen into the fray.
The newest edition of 40K Kill Team – the newbie-friendly entry level format that is about controlling individual miniatures in tight special operation environments rather than grog infested main game of pushing overly large armies on far too small tables – is almost out. And the biggest thing about isn’t Games Workshop finally giving a shit about Kill Team or them asking Heralds of Ruin to change their title. No, it’s the fact that GW actually did something to make Space Marines closer to super human warriors that they are in the fluff.
He who follows me on Destructoid shall not know contentment or joy – but he will know my displeasure with RTS developers. Too often do they overlook lessons that should have been learned from Warhammer 40K; foolishly do they close their eyes to the shining example of Company of Heroes. But here come Destructive Creations, a Polish game studio, unsullied by the touch of old-school strategy. These men and women of ambition, mostly known for the daily American life simulator Hatred, giveth onto us Ancestors Legacy, the game that embodies the spirit of Dawn of War more than any of its sequels.
Forums poster TTeribble had a great quote about Forge World newsletters: “Th evolution of the Friday email has been pretty great. Excited to see what new stuff is coming -> bored to tears by continual custodes releases -> excited to see what core HH SKU is getting dumpstered this week.” Previously, I wrote about the implications of Elysians going on Last Chance to Buy. Now, the company that put Solar Auxilia stuff on LCtB on the same day as it announced a new Solar Auxilia transport has struck again. Legion upgrade kits are, with zero fanfare or explanations, going on Last Chance to Buy.
Last Chance To Buy is Game Workshop’s way to
boost sales of stuff nobody is buying say that this shit is being discontinued. Forge World was largely immune from that, gladly selling stuff that’s hella obscure. But a few weeks ago, the crimson hourglass of Last Chance branded Forge World paints and a huge part of their etched brass range. Thousand Son players were put on suicide watch over Angron Red, some people grumbled over brass, but that was it. Today, Forge World quitly announced Elysian Drop Troops to get Last Chance’d. Even quieter, some of the Solar Auxilia range is being discontinued on the same day when a new troop transport goes on pre-order.
I’m a miniature man through-and-through. Card games abstract too much; I’m here to experience a story of fighting men and women doing heroic stuff. With cards, it’s just a game, unless you go to great lengths to read a story in what’s happening on the table. Then why am I playing The Horus Heresy: Legions? Continue reading “The Horus Heresy: Legions Review”