Today, Forge World finally made it possible for buyers to pay in whatever local currency they have. The caveat is that the new prices were set at a fixed conversion rate as decided by Forge World. This has lead to price increases: about 10-20% for Europeans, ~20% for Americans and around 30-40% for the Australians (which were already getting fleeced).
Sensing that there’s a need for a “Canned Sunshine” t-shirt out there, I made a new design.
I am one of Tenno, an ancient warrior of sublime skill awakened from ageless slumber to fight the overwhelming hordes plaguing the Origin system.
My body is clad in the bio-technological suit of armor called the Warframe. Crafted by the antediluvian Orokin from materials beyond the bounds space and sanity, made to fight an apocalyptic war against eldritch machinery, the Warframe channels the spirit of a legendary warrior and possesses powers that defy the laws of nature.
My enemies are the innumerable hordes of the decaying Grineer, the flesh and steel thralls of the Corpus, and the Infection which twists all that it touches.
I use spear to catch fish.
Horus Heresy Legions, the game about, well, Horus Heresy spent a lot of time getting to the actual heresy. The whole closed beta was dedicated to the actions on Istvaan III and the surrounding events. We have now moved to Istvaan V, which means that loyalist legions are being introduced. First were the Iron Hands – and today, we have the Salamanders!
Back when the USA used to launch surgical strikes against countries that did something wrong instead of just getting into unwinnable grind of Operation Bomb Useless Dirt, they had trading cards for Operation Desert Storm. Ah, the days when high-tech war meant laser guided bombs going into the chimney of an Iraqi defense ministry instead of using drones to defeat Christendom’s greatest enemy: Afghani weddings. A Something Awful goon found a trove of Desert Storm cards and you can follow his adventures in this thread.
Chain of Command is a platoon+ sized WWII skirmish ruleset produced by the famous Too Fat Lardies. It’s basically the best WWII ruleset out there. So if you have some Bolt Action miniatures collecting dust, or if Flames of War 4e has got you down, you can use your toys to play a very good game. In fact, those with 15mm manz will get the best experience. However, Chain of Command has several quirks, with the activation mechanic being the biggest/best one.
The event that introduced Iron Hands to Horus Heresy: Legions features my favorite deck so far. OK, maybe not the best deck in the entire game – who cares about shit like that – but it’s the best deck as far as the current event goes. Sorrgol Clan is the best Iron Hands sealed deck!
Back in the olden days of Warhammer 40,000
4th 3rd* edition, Kill Team was born. It was a scenario driven way to play. One player built a Kill Team of individually acting soldiers/miniatures drawn from a Troops-choice unit. The other would have a roster of regular goons and leader – they were the opposition. The name of the game was cinematic action, combined with a heavily-customized squad of Your Dudes. Over the years, Games Workshop transformed KT into the closest thing to an entry level product they have. And for some reason, the newest Kill Team release allows you to bring 8 plasma gun toting Guardsmen into the fray.
The newest edition of 40K Kill Team – the newbie-friendly entry level format that is about controlling individual miniatures in tight special operation environments rather than grog infested main game of pushing overly large armies on far too small tables – is almost out. And the biggest thing about isn’t Games Workshop finally giving a shit about Kill Team or them asking Heralds of Ruin to change their title. No, it’s the fact that GW actually did something to make Space Marines closer to super human warriors that they are in the fluff.
He who follows me on Destructoid shall not know contentment or joy – but he will know my displeasure with RTS developers. Too often do they overlook lessons that should have been learned from Warhammer 40K; foolishly do they close their eyes to the shining example of Company of Heroes. But here come Destructive Creations, a Polish game studio, unsullied by the touch of old-school strategy. These men and women of ambition, mostly known for the daily American life simulator Hatred, giveth onto us Ancestors Legacy, the game that embodies the spirit of Dawn of War more than any of its sequels.