Your strategy game map campaign is bad

Phantom Brigade and Company of Heroes 3 are two very different games. The former is a turn-based-simultaneous-resolution tactics game about mechs, the latter a base-building WW2 RTS. However, they both feature map campaigns that suffer awfully from lack of variety. We’re fighting boring, repetitive battles against supposedly distinctive enemy formations that all feel the same. These shortcomings do not encourage sticking with it to the end. They’re not, however, unsalvageable. With some elbow grease, we could make them work.

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