Everyone’s a World War 2 fan until it’s time to actually play the campaigns that gave “Blitzkrieg” its name. Without the ability to fawn over Rommel or wank over
wunderwaffles like the Panther and Tiger, the enthusiasm of many a WW2 gamer shrivels. But the team behind Unity of Command 2 isn’t made of lilly-livered, yellow-bellied cowards. That’s why they made (and generously furnished me with) Unity of Command 2: Blitzkrieg DLC.
As with all things in life, Unity of Command 2 Blitzkrieg DLC starts in Poland. The Land of Po not a pushover by any measure, no matter what the pop culture would lead you believe. As such, the opening of Fall Weiss already presents us with the key traits of the campaign: mad races over vast territories, leg infantry being left behind to maintain sieges, and the endless effort to keep the forces both in supply and in command.
However, the campaign proper is split into three distinct branches, with little overlap. Therefore, you’ll be hard pressed to find beloved core units that you’d take from the start of the campaign to the finish (and lavish with better gear). Your upgrade points will be split between the different theater HQs as well.
Some missions in the Blitzkrieg DLC will be quite unique, like keeping the French border units occupied in their fortresses while you penetrate the Ardennes with your mobile forces. Again, supply and command range will be your biggest worries.
Unfortunately, if you want to take all the timed and optional objectives in the Blitzkrieg DLC, you’ll have to do some save scumming, as you can be screwed by poor luck. To take Eben Emanuel (lower left) on time, everything (meaning the bombardment and the paradrop) has to go exactly as planned. Same goes for knockout punch – occupying a designated fortress hex – that would take the Dutch out of the game. Luckily, the only save scumming prevention is done by docking your campaign score, though, so scum away!
The Balkan portion of the campaign is different is that you’re robbed of your elite units. Instead, you’ll have to rely on whatever German forces could be spared as well as allied Italians (trash) and Hungarians (garbage). Again, a lot of ground to cover, and having three Hungarian divisions struggle to overtake a single enemy takes all the blitz out of krieg.
Neverfear, however, as the campaign cards – providing more recon flights, more supply trucks, and so on, all up to having a much larger reinforcement pool – are back in play. They’re all vitally important. Aerial bombardments are often key to softening positions that motorized and armored units can’t, while having more supply trucks to extend range is… well, look, there’s a reason I keep mentioning supply all the time, OK? There can be some hilarious side effects as well. I kept a OKW (or was that OKH?) reinforcement card right up to the drop in Crete. This resulted in the scattered and weak Fallschirm forces swelling to division size and enjoying their own organic assault gun and artillery support by turn 2 .
All in all, Unity of Command 2: Blitzkrieg DLC is great fun. No manner how many missions ended a turn away from achieving all of my objectives (pic very much related), no matter how many times my units had to go without supplies for a turn or two (translating this for people not familiar in the game: it’s bad), I still enjoyed my romp through the drastically unappreciated period of the conflict. Heck, I event managed to capture that cad Carton de Wiart in Norway!