If you’re reading this post, you probably already know what ASL is. For those not very much in the know, it’s Advanced Squad Leader, probably the most famous of hex-and-chit wargames, which involve pushing around small cardboard counters (chits) representing units on a map split into hexagons (hex). In ASL, you do that to recreate World War 2 by using some fairly complicated rules. In Second Front, we have the next best thing to a full ASL adaptation for the PC.
The slavering hordes of Wargame-grown Abramsphiles have doomed me to forever review Cold War RTS games set in late 1980s. But no matter how distasteful I find this period, Regiments is still a good game.
Tiny Combat Arena burst onto the scene with one of the best trailers in years. It’s not a complete game yet, but even with the preview version, I managed to have some fun.
At first, I wasn’t at all excited about the revival of MicroProse. Then I heard they’d be publishing Second Front and Regiments. Now, I’m reviewing HighFleet, and you know what? That’s a good game right there.
I wasn’t even born when the first Carrier Command came out. But damn, the trailer footage for the sequel made it look like fun, so I was looking forward to giving it a go. Finally, Steam Next Fest came around. So here’s a brief look at the Carrier Command 2 demo.
Renewed interest in Cold War Goes Hot games – probably driven by kids raised on their dad’s Tom Clancy books and Reforger ’88 finally reaching developer age – keeps paying off. Regiments demo shows that it may be inspired in part by Wargame, but determined to forge its own path.