Cold War Commander 2E

The main quirks of Cold War Commander 2E (or 1E, really) are the commander based activation system and regenerating hits. A commander may activate the same unit multiple times a turn, but it is increasingly harder to do, and units that have stopped receiving orders can't be ordered anymore. Hits are easier to explain: if you have damaged but not destroyed a unit during your turn, they just regenerate to full at the end.

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