Regiments operations

Now, let us talk about tactical aids. They will be familiar to any coffin dodger what played World in Conflict way back. They are off-table assets you can call in for tactical points and which go on a cool down after use. They can be of tremendous importance, like smoke giving infantry platoons the time to close in to a defensive position and dismount. TBM is the one we didn't have in skirmish, and it's just a big ol' missile that makes things go boom not unlike the Company of Heroes I's V-rocket. However, it has a 20 minute cooldown. Personally, I found it the most useful for counterbattery fire against the enemy long range artillery - the AI either didn't have any in reserve or was loathe to call it in.

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