Thud_and_Blunder_review (6)

Thud and Blunder: activations are happening.
Now, the rules themselves - he says, half-way into the post - are simply. It's almost always a d10+modifiers vs. a target number. In a fight, it's a D10+ your relevant ability vs. the enemy armor. So like DnD, but if you get a hit through, the enemy rolls their Destiny to save. It's really the only stat that's expressed as the dice target itself rather than a mod. Considering that you can go up to Destiny 2+, heroic characters can get pretty sturdy - especially when heavy weapons can only knock it down to a 4+.

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