The Drowned Earth review (1) An almost overlooked feature of The Drowned Earth is that most characters fall into one of the five classes, four of which have bespoke abilities. The most important one is the Leader being able to transfer (if they succeed a test) AP from one trooper to another. Pumping up a gorilla brawler with the AP he needs to cross the table and punch someone can be crucial - just like using that ability to boost the Leader themselves. The only other class with such a prominently expressed ability is the Scout, which grants them infiltration deployment - curiously enough, it's the scenario that decides where infiltrators can be deployed. The Drowned Earth, a TTS screenshot: The same map, but the water terrain has been replaced with a mission deployment layout.