Spire of Sorcery demo

In Spire of Sorcery, each encounter, even with inanimate objects, plays out like a fight. That's because each target has different defeat conditions. For example, you can just kill an enemy by stacking five harm damage, or you can scare 'em away much faster with three flashes. What if you want loot? Well, there's another sets of elements for that...

Leave a Reply

Your email address will not be published. Required fields are marked *