Regiments operations

The rest of Regiments' operations is just fighting it, and that's something we've already experienced before. I do like how the game prevents Wargame-type spam of garbage tanks, but there are rough edges that can still be sanded down in development. It's stuff like all units of the same type - tanks, IFV platoons, etc. - costing the same, which doesn't make inferior variants that attractive to field unless you have more deployment points than units. There's also the issue of running out of 25-point-increment deployment cost Tetris - if you're left with 25 or 50 you, you can't deploy anything, really. But that's stuff to be solved before the 2022 release.

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