Infamy, Infamy!

There is a single Infamy, Infamy! card on the table, activating a filthy barbarian warlord.
One of the killer features in Infamy, Infamy! is the activation system. Each leader has a card assigned to them, and both players mix them together in a single deck. The deck also includes the Tempus Fugit card (which spells the end of the turn - or, if drawn before any of the commanders, the end of the Act, which is what a turn would be in a non-TFL game) as well as any signa cards that players have played from their hands.

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