Fursan al-Aqsa demo But before you're let loose in an Iron Dome control installation, you're given a training level, and boy, does the "a single person with no prior experience making a game" thing rear its head here. There are invisible walls, unclear objectives, rushed instructions... and vehicles. It's very much "rookie game designer" to put driveable vehicles in an FPS game when AAA shooter haven't had a fun driving since Call of Duty 2.