Dread Templar demo

I have been saying for quite some time that smaller studios shouldn't even attempt AAA graphics if they lack the resources. This was always the hardest for FPS games, as they're traditionally reliant on the flashiest visuals. The recent trend of doing a modernized version of retro graphics warms my heart; it's an elegant solution that lets the devs focus on what really matters (shooting). Here's hoping that the full Dread Templar game will be blast.

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