Rogue Planet review (4)

Rogue Planet review: the death mosphit at the center of the table.
Notably, heroes don't act that way. They can only suffer one damage per attack, but they have to sacrifice Pawns, not energy, to not die. Pawns technically represent all sorts of friends and hanger-ons, appearing on the table but otherwise uninteractable. They each bring some benefit, like rolling more activation dice or boosting defenses. But as they die, those bonuses are lost. So this is like a cooler implementation of the Age of Sigmar wound tracks. Your hero gets weaker as they get more wounded - but in what precise way are they weaker?

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