Blood_and_Plunder_review (8) It's really just the boats that are in anyway difficult to work with, and that's because boat movement and system health don't really exist in land games. Actually, for full-on naval battles, it's unclear whether you even need to have infantry miniatures, since even boarding actions share the abstract positioning of fights in buildings. I guess having minis around makes for cooler pictures and easier wound tracking. Yet it also makes Blood & Plunder one of the few games where smaller bases are absolutely better. TTS screenshot of playing Blood & Thunder: infantry next to my boat indicates how much I’m losing whenever Cassa fires at me while crossing the T.