Blood_and_Plunder_review (7) Things get even tougher when buildings and boats get involved. First of all, the game mostly abstracts building interiors, and boats are just buildings that float and maneuver. They have their own systems that troops have to be assigned to. Boats are also the main reason why a single infantry unit can man more than a single cannon, a thing I haven't seen anywhere else. This fairly seamless integration of systems means that, in one game, you can sail in, disembark, and assault a building without abstracting any of those parts to absolute nonsense. TTS screenshot of playing Blood & Thunder: by boat may look like it’s ramming Cassa’s boat, but I’m actually getting my T crossed.