Burden of Command review | Secret recipes for morale and such

Most games won’t tell you this, but military leadership isn’t about your APM and micro skills. In fact, it’s almost completely about other stuff. It’s about inspiring the weary, comforting the dying, sorting out supply and filling paperwork as well as deploying your troops in a sensible manner to defeat the challenge at hand. Burden of Command depicts this struggle in authentic and sensible detail. Take that, Garry Grigsby’s War in the East – nobody ever told me why that game needs to simulate the rate of fire for KV-1’s rearward machinegun.

Continue reading “Burden of Command review | Secret recipes for morale and such”